How to score Hand and Foot
Each round, add up the cards you melded, add 500 for every clean book and 300 for every dirty book, add 100 for going out, then subtract the cards still in your hand and foot. Highest total after the last round wins.
Card values
| Card | Points |
|---|---|
| Joker | 50 |
| Ace | 20 |
| 2 (wild) | 20 |
| 8 through King | 10 |
| 4 through 7 | 5 |
| Black 3 | 5 |
| Red 3 | 100 against you if it's left in your hand or foot |
Bonuses
| For | Points |
|---|---|
| Clean book (7 cards, no wilds) | 500 |
| Dirty book (7 cards, some wilds) | 300 |
| Going out | 100 |
Minimum first meld
| Round | Points needed |
|---|---|
| 1 | 50 |
| 2 | 90 |
| 3 | 120 |
| 4 | 150 |
House rules vary more in Hand and Foot than almost any other card game: some tables pay 1,500 for a book of wilds, score red 3s as a bonus, or play more rounds. Agree before you deal, then put your table's values in as quick scores in Score Games.
Let your phone do the math. Score Games keeps the running totals for Hand and Foot, and everyone at the table sees the scores update live on their own phone.
Get Score Games, freeFree printable score sheet
Print a blank Hand and Foot score sheet with room for four players or teams.
Hand and Foot score sheet
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| Total |
Score with Score Games on iPhone: scoregames.net